Plagueborn Character Guide

The Imperium

Imperial Family

Aiyana Mayala Todralan

Daughter of Markus Olen; heir to the throne. Fiercely intelligent and burdened by expectation, she grows from a curious, quietly defiant girl into a sharper, more self‑possessed presence. Her bond with her brother Threadfin, and with Tezcat, among others, deepens her insight into magic and souls, drawing her toward ancient and dark secrets. Though often overshadowed by politics and her family’s fractures, Aiyana’s resolve hardens with each trial, shaping her into a figure far more formidable than anyone anticipates.

Antipa Todralan

Granddaughter of the imperator in the Reaper’s End era; a prodigious sorceress with a cold, lethal poise. The only thing she cares about is power, no matter who has to die for her to attain it.

Calac Todralan

Grandson of the imperator in the Reaper’s End era; heir apparent. Young, privileged, and positioned for power, but essentially emasculated by his sister Antipa.

Markus Olen Todralan

Imperator of the Icarthian Imperium; outwardly stern and politically ruthless, yet driven by deeper fears and hidden knowledge of the dangers gathering beyond the imperium’s borders. His harsh decisions often mask a protective instinct his children rarely see.

Mayala Lyn Todralan

Markus Olen’s wife; died giving birth. Her absence casts a long shadow over the imperial family.

Olen Quintus Todralan

Former imperator (deceased); father of Markus Olen. His legacy shapes the political fractures of the current age.

Sarscha Todralan

Eldest daughter of Markus Olen; former imperial marshal, later turned imperatrix. A warrior‑strategist whose loyalty to the Imperium is matched only by her ruthlessness. Her suspicion of all things undead, including viralic magic, has led to a regrettable estrangement with her siblings. Sarscha always seeks to do what’s right for her people, no matter what she must sacrifice.

Tolan Laman Todralan

Imperator in the Reaper’s End era; a stern ruler surrounded by ambition, quiet rebellion, and the betrayal from those he loved most.

Imperial Conclave

Seats in Conclave

The hereditary power blocs of the Imperium, each family holding a fixed number of seats in the Conclave. Their rivalries, alliances, and grudges shape imperial law as much as any imperator. The Avitus line, equal in strength to the throne itself, is the only house capable of challenging Todralan authority. 

Todralan — the throne, which equals ten seats 
Aidarius — Six seats 
Augustus — Seven seats 
Avitus — Ten seats 
Brutus — Three seats 
Cipius — Four seats 
Saelos — One seat 
Shivar — One seat 
Tystrus — Eight seats

Andriscus Shivar

Conclavist (Reaper’s End); subtle schemer with shifting loyalties.

Boethius Saelos

Conclavist (Reaper’s End); outwardly dutiful, inwardly ambitious.

Cicero Augustus

Conclavist; calculating and politically flexible. A man who adapts quickly to shifting power, always positioning himself where advantage is most likely to fall.

Dares Avitus

Conclavist (Reaper’s End); sharp‑tongued agitator, and the most dangerous of the imperator’s political opponents.

Davard Tystrus

Conclavist; former spymaster. A man who sees too much and says too little, his quiet presence masks a mind trained to notice every weakness in the room. He also likes to eat.

Eadan & Markus Brutus

Brothers of Eadricus; loyal, disciplined, and equally zealous. Their devotion to the Church mirrors their brother’s, making them a formidable trio in both faith and force.

Eadricus Brutus

Paladin of the Church; devout, uncompromising, and feared. His faith is absolute, his judgment swift, and his presence enough to silence a room.

Liviana Avitus

Conclavist; paladin; Markus Olen’s mistress. Politically adept, dangerously influential, and the driving force behind the Imperium’s most volatile power struggles. With the Avitus family’s ten Conclave seats at her back and a talent for bending faith, law, and loyalty to her will, she is a master manipulator with dangerous ambitions.

Lucius Aidarius

Conclavist; confidant of Polius. Steady, thoughtful, and politically grounded, he provides a calm counterbalance in a chamber defined by volatility.

Markus Cipius

Conclavist; former legionary officer. Pragmatic, disciplined, and quietly ambitious, he becomes a steadying force within a fractured Conclave later on. His military clarity and measured judgment give him influence beyond his seat, placing him at the centre of the empire’s shifting political landscape.

Ornias Saelos

Conclavist; opponent of Liviana. Sharp‑minded, quietly dangerous, and far more perceptive than he allows others to believe, he watches the Conclave with a strategist’s eye.

Polius Augustus

Conclavist; critic of Liviana. Sharp‑tongued, incisive, and unafraid of conflict, he is one of the few voices willing to challenge the imperium’s most dangerous players.

Rylana Cipius

Conclavist; childhood friend of Aiyana. Intelligent and politically aware, she walks a fine line between personal loyalty and the harsh realities of imperial power.

Xanthus

Conclavist (Reaper’s End); quiet, observant, and difficult to read, and one of the imperator’s few political supporters.  

Icarthians

Creed

Paladin; member of the Forum. A dangerous older woman with a formidable reputation. Experienced, sharp, and not easily intimidated.

Ebban Bander

Tiralian sailor; first mate. Roguish, self‑serving, and openly hostile toward Threadfin when it suits him. Resourceful, but not trustworthy.

Myral Azarm

Former zorast priestess; imperial spy. Earnest and principled, shaped by trauma but quietly resilient. Myral tries to rebuild her life with sincerity and resolve, even when the world around her outpaces her abilities.

Podral Pole

Darken; Threadfin’s reluctant protector. Scarred, sharp‑tongued, and pragmatic, Podral hides loyalty behind irritation. Streetwise and capable, he’s one of the few who can keep Threadfin focused and alive, even when he’d rather walk away.

Rajax

Paladin; member of the Forum; secretive. Little else is known about him, however.

Roper

Former thief; old acquaintance of Threadfin. Sharp, volatile, and hard to read, Roper is known for his dark humour with sudden flashes of resentment. Once a partner in Threadfin’s old job as a thief, he now carries a brittle edge and a sense of unfinished business. A man who keeps his own counsel — and expects others to do the same.

Seth Marak

Zorast priest; feared for his severity. A rigid, uncompromising zealot whose faith leaves no room for doubt or mercy. Seth wields doctrine like a blade, using it to judge, control, and intimidate. Intelligent, politically connected, and utterly convinced of his own righteousness, he is as dangerous to allies as to enemies.

Severo

Rebel leader; refugee in Icarthya. Pragmatic and politically aware, driven by conviction rather than ideology. Protective of those close to him.

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Military & Enforcement

Imperial Legions – Actaeon Guard, Officers

Acart

Paladin of the Church; zealous and unwavering.

Artorius Agrippa

Once a steady, unremarkable captain — later Imperial Marshal. A soldier’s soldier: calm, unflinching, and quietly formidable. Artorius is the kind of officer who holds the line while the world burns, through sheer, immovable competence.

Begnar

Legion marshal; seasoned, uncompromising, and respected.

Julius

Paladin of the Church; stern, devout, and feared.

Krasta Remus

Captain in Byrsa; stern, disciplined, and respected more than liked. Krasta was always rigid and uncompromising, a hardline officer shaped by Byrsa’s harsh expectations. Reliable but not warm.

Pontus

Legion marshal; strategic, politically aware, and dangerously ambitious.

Turol

Captain of the Actaeon Guard; disciplined and fiercely traditional.

Wyn Rollic

Captain under Sarscha; loyal and battle‑hardened.

Greencloaks / Bluecloaks (Actaeon Guard)

Ordinary soldiers of the imperium’s battered front lines — legionaries and street‑born veterans who hold Icarthya, Byrsa and other imperial cities together through coups, undead uprisings, and the slow collapse of order. They are the last dependable spine of a dying imperium.

Grudge

Simple‑minded scout, later turned captain; loyal, literal, and unexpectedly brave. Grudge carries a childlike sincerity, belying his deadly skill as a soldier, which makes him both underestimated and unforgettable. His love for his Ma remains the emotional anchor of his life.

Nevet

White‑haired, one‑eyed corporal; battered, blunt, and quietly dependable. A street‑born veteran hardened by the Prole Quarter, Nevet survives through grit and stubborn loyalty.

Pint Little (Pittle)

Irreverent corporal under Sarscha; mouthy, quick‑witted, and unbothered by rank. His irreverence masks sharp instincts and a surprising resilience. A spark of levity in a grim world.

Sind

Disciplined, respected, and increasingly hardened by responsibility. Sind rises from corporal to captain. Measured where others flare, she carries her losses quietly.

Tame Vara

Veteran sergeant; dependable, battle‑tested, and quietly formidable. A long‑time friend of Sarscha, Tame Vara is the Guard’s steadying hand, and one who has seen enough death to recognise trouble.

Tope

Sind’s twin; equally capable, equally fierce. Tope is quicker to act, quicker to anger, and fiercely loyal. Together they move like mirrored blades, their instincts so aligned that they often seem to anticipate one another’s thoughts.

Trotters

A massive sergeant known for his size, appetite, and surprising usefulness.

Vilt

Ancyran archer and sergeant; scar‑necked, sharp‑eyed, and steady. Vilt is the quiet backbone of the Guard. Fiercely protective of Grudge, she is the calm centre of chaos.

 Exemplars

Altus

Former captain in the Actaeon Guard; loyal to Liviana Avitus

Berg

Former captain in the Actaeon Guard; loyal to Liviana Avitus.

Canaan Pen Luthus

High exemplar and imperial bodyguard; disciplined, unyielding, and feared for good reason.

Niyala

Second in command to Pen Luthus; sharp‑eyed, efficient, and quietly formidable.

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Bloodlines, Castes & Orders

Virals

Beezer

Ancient viral soul; High Mage of the Imperium across multiple eras. Proud, brilliant, and steeped in old loyalties, he carries knowledge few others possess. His influence endures even as new mages rise to challenge him, and his motives are rarely as simple as they appear.

Elvyra

Student at the Necropolis; ambitious, curious, and talks too much.

Lyrin

Ancient viral soul; imperial high mage across multiple eras. Cold, calculating, and deeply entrenched in imperial politics, she carries centuries of knowledge and a talent for seeing through others’ pretences. Though less overtly powerful than some of her peers, her insight and caution make her a steady, quietly influential presence among the virals.

Nisky

Viral living in Vasara (Reaper’s End); eccentric, secretive, and far more perceptive than she appears. One of the few undead who avoids the Necropolis, she carries quiet talents and hidden knowledge that set her apart from her kin.

Ragon

Viral mage (Reaper’s End); powerful but unstable, feared even among his own.

Skelet

An ancient Viral who has served as the Guardian of Mourn for nearly a thousand years. Once a viral born above ground in Mourn, now skeletal and half‑mad, he watches over the underground prison, its fading reflections, and the horrors imprisoned beneath. Cranky, lonely, and fiercely dutiful, he defends his “streets” with stubborn pride, even as the end of his long vigil approaches.

Tezcat Licolo

Ancient viral soul bound to Aiyana; razor‑witted, fiercely loyal, and one of the most formidable virals ever to exist. Her insight into magic, souls, and the hidden forces shaping the world makes her a quiet architect of events across eras. Though often caustic, she serves as both guide and counterbalance to the mages around her, her influence and potential power far greater than most realise.

Threadfin Todder

Viral mage; exile turned reluctant leader. Haunted, stubborn, and burdened with a magic that grows as dangerously as the world around him, he becomes one of the most powerful mages of his era despite wanting nothing to do with destiny. His path is shaped by guilt, loyalty, and a fierce need to protect those he loves, even as the cost of his power threatens to consume him.

Vent

Viral healer (Reaper’s End); gentle‑natured, a rarity among virals, with an unusually potent gift for healing the living — a talent almost unheard of among her kind.

Mongrels

A small, somewhat ugly, long‑established people known for their quick hands, sharp instincts, and quiet resilience. Though often found in domestic or practical roles — with a handful used as scribes by the imperium — they are far more capable than most assume. Mongrels tend to be nimble, clever, and discreet, with a knack for slipping into the background until needed. Their origins are old and largely forgotten, but their presence across the Imperium is steady and unassuming.

Clip

Mongrel woman working in the Agrippa household; practical, steady, and quietly protective. Trusted to care for the family’s young daughter, she brings a calm, maternal presence and a talent for keeping little ones entertained with her people’s strange clacking songs.

Nipper

Mongrel scribe and housekeeper; serves Threadfin with loyalty and a talent for finding (and occasionally pocketing) anything not nailed down. Mischievous and cheeky, but dependable, with a surprising eye for detail.

Sprog

Mongrel; companion to Tezcat. Scrappy, quick‑witted, and street‑smart, with a sharp tongue and sharper instincts. A survivor who adapts quickly to whatever trouble he finds himself in.
Aidari

Lorn

Confrontational, sharp‑mouthed young woman; fearless to a fault, and with healing abilities.

Raze

Young man; impulsive, eager, and often in over his head. Enjoys destruction.

River

Young woman; compassionate but resilient.

Scatter

Leader of an Aidari group; pragmatic, hardened, and fiercely protective of her own.

Shakti

Witch and healer; former Aidari. Wise, weary, and deeply connected to the unseen.

Sharl

Aidari student (Reaper’s End era); eager, curious, and untested.

Slither

Young man; former Aidari; sly, resourceful, and both morally and physically flexible.

Taver Wyn

Aidari in training at the undead school otherwise known as the Necropolis (Reaper’s End era); raised by Rade Wyn. Carries an older legacy that shapes his identity.

Tinder

Young man; earnest and determined.

Wither

A scout who will later be known as the Red Prince; deadly, elusive, and shaped by a violent past.

Zane

Former Aidari; later a companion to Desool. Loyal, steady, and quietly brave.

Others (Main Series)

Angrboda

Dark witch; Daughter of Lucifer; powerful and malevolent. A force of malice wrapped in ritual and prophecy, Angrboda wields ancient magic with cruel precision. Her allegiance to the Darkness makes her a threat to mortals and immortals alike.

Astra Dar

Sorceress with a fragmented soul; a prodigy whose power reshapes the age. First appearing as a slight, enigmatic girl with uncanny talent, Astra Dar’s influence grows rapidly as her fractured soul awakens. Guided by forces she barely understands, she becomes a catalyst for events far beyond mortal scale. Her power deepens across the series, rising from mystery to menace, until she stands as one of the greatest threats the world has ever faced.

Cathya Shivar

Darken to Aiyana; loyal, sharp‑minded, and unflinchingly practical. Cathya serves as Aiyana’s anchor in a world of shifting loyalties and hidden dangers. Keen‑eyed and steady, she balances duty with compassion, offering counsel that cuts through courtly intrigue.

Corso

Dhampir lord serving Wormwood; elegant and predatory. Refined in manner and ruthless in appetite, Corso embodies the cold aristocracy of the vampire courts. His loyalty to Wormwood is as calculated as it is enduring.

Crawl

Prime in Lame; shrewd, ambitious, and politically adept. A survivor of the city’s brutal hierarchy, Crawl navigates power with a mix of charm and calculation. His instincts for opportunity make him a dangerous ally and a formidable opponent.

Gurg Raddhonar

Strong arm; brutish, loyal, and uncomplicated.

Hazine

Young woman; family taken by vampires; driven by grief. Haunted by loss, Hazine’s determination hardens into resolve. Her path is shaped by sorrow, but her courage is unmistakable.

Ludwole Felps

Ex‑legionary; guardian to Threadfin; gruff but dependable. A veteran with a battered past, Ludwole hides a protective heart beneath his rough exterior. His loyalty to Threadfin is unwavering, forged through hardship and quiet affection.

Quel

Dhampir; weakest of its kind; tragic and dangerous. A creature caught between hunger and frailty, Quel is a reminder that even the lowest of monsters can be lethal.

Sprog

Mongrel; companion to Tezcat. Scrappy, quick‑witted, and street‑smart, with a sharp tongue and sharper instincts. A survivor who adapts quickly to whatever trouble he finds himself in.

THE LIBRARIAN (Enepsigos)

Two‑headed keeper of forbidden knowledge; ancient, arrogant, and unsettling. Enepsigos presides over a hidden archive between worlds, claiming to be the fount of all knowledge. Brilliant but deeply self‑interested, he flees danger rather than confront it — a cowardice that once left the List of Souls unguarded, with catastrophic consequences. Though not a true souleater, he has hinted at consuming souls in ages past, suggesting an older and murkier lineage. His motives are opaque, his loyalties nonexistent, and his appetite — literal and otherwise — best treated with caution.

Virtue

Mysterious paladin in the Forum; serene, unsettling, and far from ordinary. Clad in silence, Virtue’s calm presence masks a depth of power, and those who meet her sense something beyond mortal bounds.

Wormwood

Mysterious ruler of the vampire courts; ancient, calculating, and unreadable. Wormwood commands the allegiance of the dhampir lords with an authority that predates their current age. His origins are obscured, his motives tightly guarded, and his influence felt far beyond the shadows he rules. Neither ally nor enemy can claim to understand him, and those who try rarely grasp more than the surface of what he allows them to see.

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Nephilim Lineages & Ancient Peoples

Nephilim Clans

Anakim

Second largest clan; towering, long‑necked giants known for pride, martial discipline, and political ambition. Their rivalry with the Rephaim deepens as the world darkens. Anak — Second eldest son of Og; formidable, disciplined, and fiercely loyal to his lineage. Volar — Anak’s right hand; loyal, dangerous, and unflinching in duty.

Avim

Pale giants with double‑jointed limbs; agile, strange in movement, and often regarded with suspicion. Their spiritual sensitivity becomes more pronounced as ancient forces stir. Rizel — Former Avim; now a Horite priestess. Calm, wise, and spiritually attuned.

Emim

Warg‑handlers and sappers; brutal, scarred, and accustomed to war‑beasts and siege‑craft. Their dwindling numbers strain their role within Nephilim society.

Horim

Smallest clan; diminished over centuries and often treated as servants by the greater clans. Quiet resentment simmers beneath their obedience.

Horites

Peaceful, reclusive giants; guardians of the Shathra Stone and keepers of ancient rites. Their unity begins to fracture as shadows gather around their sacred charge. Nanel — High Priestess; half‑sister to Gog and Desool, serene yet unyielding in her duties. The Stone’s Guardian — Mythic protector bound to the Shathra Stone. Belial — An outsider sent by Astra Dar to infiltrate the Horites. His Rephaim‑like appearance is a false shell, a vessel shaped for deception. His body is discarded once his true ethereal presence takes hold. True nature unknown.

Rephaim

Largest clan; broad‑shouldered giants with vestigial, flightless wings. Known for producing kings and warriors of immense stature. Belial — Rephaim‑like newcomer among the Horites; unsettling, enigmatic, and increasingly influential within their rituals.

Zuzim

A clan shrouded in mystery; no current imperial records confirm their existence, though rumours persist of ancient survivors.

Nephilim Royal Line

Desool

Youngest son; gentle‑natured, thoughtful, and increasingly caught between duty and conscience as the world darkens.

Gog

Eldest son; powerful prince with a volatile temper and a growing hunger for dominance.

Og

King of the Nephilim; ancient, immense, and feared across the continent. His authority falters as old certainties crumble.

Volo

Brother to Og; Keeper of the Stone, quiet and deeply respected, though his influence is challenged by forces beyond his control.

Others (Nephilim)

Skinbone

Ancient undead giant dwelling in Hades; a relic of forgotten wars whose presence echoes through Nephilim legend.

Historical figures

Matrod Ral

Founder of the Icarthian Imperium; first Imperator and architect of its rise. Emerging from obscurity in an age of fractured city‑states, Matrod Ral united Icarthya through brilliance, resolve, and a mastery of magic rarely seen in mortal hands. His campaigns forged the foundations of the Imperium, his reforms shaped its culture, and his legacy endures in every corner of its history. Though his origins remain shrouded in mystery, his influence is undeniable — a figure whose shadow stretches across centuries.

Rasnal Nalrost

High mage of the ancient world; a visionary whose ambition outlived his mortal life. Renowned for brilliance and feared for the risks he took, Rasnal Nalrost pushed magic beyond the limits of his age. His work reshaped history, leaving traces that endured long after his death. Legends whisper that something of him survived — a darker legacy born from the power he sought — but scholars disagree on where the man ends and the myth begins. (See, The Grim)

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Angels, Shraeds & Torments

Angels & Shraeds

Adal

(Angelic — Al Diron / Eleventh Torment) An ancient angel who walks among mortals in borrowed bodies. Calm, incisive, and quietly meddlesome, Adal intervenes only when it suits his own inscrutable sense of balance. More observer than warrior, yet formidable when roused.

Axiom

Axiom is a sentient shraed native to Tharaxis, one of the rare few who broke free from the mindless will of the Darkness. Curious, anxious, and oddly polite, he clings to souls out of a fear of slipping back into a mindless state. More thoughtful than his kin and far less malicious, he forms uneasy alliances with the living and the dead alike. Though capable of mimicry and shape‑crafting, he struggles with form and identity, giving him an almost endearing awkwardness. Axiom is helpful, but never entirely trustworthy — a creature driven by survival, loyalty to the Shadow Twins, and a desperate need not to be alone.

Cerberus

(Shraed‑Manifestation) A monstrous form created when two shraeds combine their essence. Not a creature but a shraed‑state — relentless, overwhelming, and terrifying. A single will born from two ancient minds. Whether it retains true sentience or only a primal instinct is unknown.

Mania

(Shraed — Original Twin) One of the first sentient shraeds. Cunning, meddlesome, and unpredictable, she delights in nudging events off‑course for reasons known only to her. Helpful or harmful depending on her mood, never her loyalty.

Manic

(Shraed — Original Twin) Twin to Mania; volatile, sharp‑tongued, and destructive when bored. His humour is cruel, his attention fleeting, and his power immense. A force of chaos wrapped in a grin.

Raziel

(Angelic — Commander of the Dominions) A disciplined, relentless angelic commander forged in the wars against Tartaros. His presence alone shifts the tone of any battlefield. Precise, authoritative, and feared even among his own kind.

Volcanus

(Angelic — Amerae / Fallen) The Despoiler; first of the angels and the first to fall. Brilliant, ambitious, and catastrophic in legacy. His influence lingers like a scar across angelic history, even when he remains unseen.

Torments

Cadaver

Leader of the Torments; cold, disciplined, and implacable. The Grim’s enforcer and the one who keeps his siblings in line, Cadaver carries his fury like a blade — controlled, precise, and deadly. Beneath the armour lies a will shaped by centuries of obedience, now strained by a secret he was never meant to remember.

Ralan

The Tenth Torment; ancient, haunted, and bound to a fate that spans eras. A figure tied to the Grim and Astra in ways even his siblings cannot grasp, Ralan carries memories the others have lost — and the sorrow that comes with them. Rebel, outcast, and catalyst, he is the one who dares to defy the Grim’s will and push the Torments toward something more than servitude.

Striga

Third Torment; cunning, conflicted, and sharper than she appears. A survivor by instinct and strategist by nature, Striga balances loyalty with doubt. She alone hesitates, questions, and feels the weight of what the Torments have become. Her bond with Ralan makes her the fracture line in their unity — and the first to consider another path.

The Eleventh Torment

(Adal) Angel and Torment; wanderer, meddler, and survivor. An ancient angel, Adal was in some way as yet unknown, altered by the Grim, becoming the Eleventh Torment — though not quite in the same way as the others. Of both worlds, he wears countless guises, living among mortals by choice rather than necessity. Subtle, persistent, and quietly defiant, he interferes in events with a patient hand and a sharp mind. The other Torments regard him as an outsider, an aberration, or an honorary sibling; Adal himself treats the title with a mix of irony and acceptance. Bound by old wounds and older vows, he arguably stands as the Grim’s greatest failure — and perhaps his greatest threat.

The Grim

(Rasnal Nalrost) High mage turned mythic entity; the shadow behind the Torments. Once a mortal mage of extraordinary brilliance, Rasnal Nalrost reached beyond the limits of humanity and became something far darker. Now known only as the Grim, he is an ancient, inhuman presence whose will stretches across worlds, memories, and lifetimes. He shaped the Torments and bound them to his purpose, erasing what they once were and replacing it with obedience. His voice haunts their minds, his influence twists their paths, and his shadow lingers wherever corruption takes root. To the Torments he is not a father, nor a master — he is the inevitable, a force that cannot be escaped, only endured.

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Realms of Death & Darkness

Vasara Residents (Reaper’s End)

Aaric

Young man; curious and restless. Takes care of his sisters during the purges.

Bors Limber

Butcher; loud, blunt, and well liked. A former legionary with a rough humour and a good heart, Bors is one of the few breathers who treats Tezcat with genuine warmth. His shop is a small refuge for her in Vasara.

Madra

Young woman of Vasara; protective of her little sister amid the chaos of the Purges.

Rade Wyn

Fisherwoman of Vasara; stern, haunted, and fiercely protective of the boy she calls her son. Her memories and emotions do not always feel like her own, and the bond she claims with Taver is strained by secrets she cannot share and fears she cannot name. Whatever ties them together run deeper than either of them fully understands.

Sharl

Aidari student; earnest and eager, but not nearly as talented as the others.

Taver Wyn

Aidari in training; raised by Rade Wyn; carries an older legacy that shapes his identity. Restless, gifted, and torn between worlds, he is drawn to danger, magic, and the undead long before he understands why.

Vilkas

Cantankerous man connected to Rade Wyn; gruff exterior, complicated loyalties. A prickly figure whose ties to Rade hint at deeper histories beneath the surface.

Dead Souls (Tharaxis)

Aiyana Todralan

Former imperatrix; now a soul defending Tharaxis. Warm, imaginative, and the best at pretending she is still alive. Though only a fragment of who she once was, her presence carries echoes of the leader she had been.

Kael

Child soul; friend of Yaldo; curious and brave. A quieter presence than Yaldo, Kael clings to him for survival, sharing in their games, fears, and desperate hopes as they navigate the dangers of Tharaxis.

Lorn Larthuz

Recently deceased; former Aidari; the thief who once stole existence. Sharp‑tongued, stubborn, and uncommonly self‑aware for a soul, Lorn arrives in Tharaxis with her memories intact and a will strong enough to resist the city’s eroding pull. Drawn into the Shadow Twins’ schemes and hunted by souleaters, she becomes the reluctant centre of a struggle that spans both the dead and the living.

Shakti

Former witch and healer; Aidari; eccentric, talkative, and unexpectedly brave. A long‑dead soul who clings to fragments of her former life, Shakti guides new arrivals into Tharaxis and serves as one of the few steady minds left in the city. Her strange bond with Axiom is equal parts caretaking and survival.

Yaldo

Child soul; possibly angel‑touched; imaginative, lonely, and strangely enduring. Yaldo remembers more of his life than most souls in Tharaxis, clinging to stories, dreams, and make‑believe to keep himself from unraveling. Hunted often but always escaping, he is both innocent and uncanny — a dead boy who has lasted far longer than he should.

Others (Tharaxis)

Primordial

Ancient being of unknown origin; possibly the source of the souleaters. A vast, inscrutable presence whose awakening threatens every soul in Tharaxis, the Primordial is less a creature than a force — older than angels, and hungering across worlds.

The Librarian (Enepsigos)

Note: The Librarian does not directly appear in Tharaxis, but his abandonment of the List of Souls and his flight from danger play a major role in the events of the novella. See his main entry under Others.

Tartaros / Darkness

Gressil

Shapeshifting hunter forged by Lucifer; relentless, obedient, and lethal. A creature of reflections and shadows, Gressil stalks its prey across worlds, shifting between monstrous and mortal forms. Lacking true identity or imagination, it relies on instinct and obedience, making it a perfect assassin — and a poor improviser.

Lucifer

Manifestation of the Darkness inhabiting Astra; seductive, ancient, and ruinous. Born of Tartaros but shaped by contact with existence, Lucifer possesses identity and will — a rarity among the Darkness’s creations. He moves through Astra with charm and cruelty in equal measure, twisting desire into corruption. More avatar than servant, he embodies Tartaros’s hunger given form.

Tartaros

The invading Darkness; a cosmic force of unmaking rather than a being. Tartaros is non‑existence itself — an eternal void pressing against the Spectrum since the dawn of time. It cannot create, only corrupt and reshape what already exists, turning existence against itself. In AWoS, its influence spreads through avatars and nightmares, seeking to breach the world fully through Astra Dar.

Atlantian / Spectralic

Asher Tone

Former prince of Atlantis; inventor of the Ameliorate; brilliant, broken, and burdened by loss. Once a visionary whose inventions reshaped the world, Asher now walks the ruins of his own legacy. Haunted by grief and driven by a desperate need to make amends, he teeters between genius and self‑destruction as the Darkness closes in.

The Old Man

Mysterious figure appearing to Asher; cryptic guide or hallucination — difficult to tell. He offers riddles, warnings, and fragments of truth, but his motives remain obscured. Whether he is a memory, a manifestation, or something far older, his presence pushes Asher toward choices that will shape the fate of Atlantis and beyond.