Series Glossary: Plagueborn • World Soul • Future Series
A complete reference guide to the key terms, places, factions, and forces that appear across all of my fantasy series. Use the links below to jump to the glossary for the series you’re currently reading.
Note: These glossaries include terms from across each full series. Some entries may reveal information discovered in later books.
Plagueborn Series Glossary
Acolyte,
one who studies to become a paytor of the Imperial Church. See also: Paytor, Church, Imperial
Acropolis,
a vast Nephilim citadel built atop a flat‑topped mountain overlooking Bashan, seat of the Nephilim king. See also: Nephilim, Gog of Magog
Actaeon Guard,
the Legionary Guard of the imperium, named after Actaeon, a standard‑bearer who died protecting his Imperator centuries earlier. Traditionally greencloaked, with Byrsa’s garrison uniquely wearing blue. See also: Greencloaks, Bluecloaks, Imperium
Adalalcas,
the northern continent ruled by the imperium. See also: Imperium, Borderlands, Ewsannec Tribes
Adalcis,
the great ocean east of Adalalcas. See also: Atlantis, Aidaril Islands
Aidaril Islands,
a cluster of islands in the northern Adalcis Ocean, home to Yalta and the hidden Necropolis. See also: Yalta, Necropolis, Aidari
Aidari,
Living people born with rare spectralic abilities, descended from early students trained on the Aidaril Islands. Once allies of undead mages, they were later persecuted and misrepresented by Imperial history. In the present era, they are viewed as extremists, though their origins are far older and more complex.
Ameliorate,
a mysterious Atlantian invention created by Asher Tone for an unknown purpose. Said to have been built through inspiration rather than understanding; its time and purpose are hinted at by the angel Adal. See also: Atlantian, Angels
Amerae,
the first and oldest order of angels; believed to number only two. See also: Angels, Spectrum of Existence
Angels,
divine spirit guardians of the Spectrum. Legends and the White Daemoni claim they once took flesh and walked among humans as Angelborn. See also: Angelborn, Spectrum of Existence, White Daemoni, Fallen Ones
Angelborn,
angelic spirits reborn as flesh‑and‑blood humans, retaining angelic powers. They remain unaware of their nature until the Awakening. See also: Angels, Awakening, Soul Stone
Atlantian,
people of vanished Atlantis, believed to have scattered across the world after its fall. See also: Atlantis, Astrolabe
Atlantis,
a vanished — or half‑drowned — island to the southeast/east of the imperium, famed for wonders and advanced technologies. Its people were secretive but traded selectively. See also: Atlantian, Astrolabe, Kraken
Astrolabe,
a rare Atlantian navigational device required to locate Atlantis. Said to require magic to operate. See also: Atlantis, Atlantian
Aura Crystal,
a fragment of the Spectrum related to the Shathra Stone. See also: Shathra Stone, Spectrum of Existence
Awakening, Awakened,
the moment an Angelborn becomes aware of their angelic spirit and the two souls become one. See also: Angelborn, Angels
Balax,
a fortress in the Grimstyx where the Fetch resides; claimed by Manic and Mania as once their home. See also: Grimstyx, Revenants
Batav,
a broad river boat used for transporting goods. See also: Malk, Noy
Bent,
a term for magical ability; often used interchangeably with Talent. See also: Talent, Viralic, Spectralic
Black Birth,
the name breathers give to the birth of a viral. See also: Virals, Plagues
Black Palace,
the imperial palace in Icarthya and residence of the Imperial Family. See also: Imperial Quarter, Icarthya
Bluecloaks,
the legionaries of Byrsa, the only Actaeon Guard soldiers permitted to wear blue. Their colour traces back to an ancient civil war between blue and greencloaks. See also: Actaeon Guard, Greencloaks
Blue Palace,
the imperial seat in Byrsa, occupied by a Governor. See also: Byrsa, Governor
Borderlands,
the mountainous western region of the imperium, home to rebellious tribes who maintain their own ancient customs. See also: Ewsannec Tribes, Lame
Breathers,
a term used by virals to refer to the living. See also: Virals, Plagues
Byrsa,
the second‑largest city of the imperium; later ruled by crime lords after the Nephilim invasion. See also: Primes, Bluecloaks, Mammon Quarter
Cerberus,
the fabled guardian of Hell’s Teeth; depicted as a two‑headed gorgon in later texts. See also: Hell’s Teeth, Grim, Gorgons
Chancel,
a section of the zorast temple reserved for the Highests. See also: Zorast, Highest(s)
Chimera,
a low rank of Fallen Ones capable of shapeshifting. See also: Fallen Ones, Harpies
Church, Imperial, the,
the foundation of the imperial faith, worshipping the divine angels of the Spectrum and opposing the undead. Controlled largely by paladins. See also: Paladins, White Daemoni, Angels
Clot / Clots,
a defensive grouping formed by virals when attacked. See also: Virals, Purges
Cleansing, the,
a prophesied future extermination of all who do not serve the Grim, according to the Book of Chains. See also: Zorast, Book of Chains
Conclave,
the political body of the nine original ruling families; a check on imperial power. See also: Conclavist, Patriarchal, Minorum
Conclavist,
a member of the imperial Conclave. See also: Conclave
Conversion,
a mysterious ritual that enslaves the mind. See also: Thraels, Fallen Ones
Dalba,
a full‑body cloak with gauze veil once worn by the Imperial Family when outside the palace. Once law, later custom; forbidden to non‑imperials. See also: Imperial Family, Icarthya
Darken,
a secretive imperial bodyguard assigned to each member of the Imperial Family; their identity known only to the imperator and the protected. See also: Imperator/imperatrix, Imperial Family
Darklight,
a volcanic glass used with spectralic magic to trap reflections; also used in the creation of the Fetch and possibly to enter the Grimstyx. See also: Spectralic, Grimstyx
Dominions,
a rank of warrior angels dedicated to fighting Tartaros, led by Raziel. See also: Angels, Tartaros
Dralans,
the currency of the imperium, minted in gold, silver, bronze, and copper. See also: Scrips, Imperium
Elysium,
a forgotten world once inhabited by angels who desired physical existence. Many later fell into Darkness, becoming Fallen Ones; the world is now dead. See also: Angels, Fallen Ones, Soul Stone
Eladaldor,
the southern continent, home to the Nephilim. See also: Nephilim, Warg
Endor,
a ruined city within the Grimstyx, once inhabited by kobolds. See also: Grimstyx, Kobolds
Ewsannec Tribes,
mountain tribes of the Borderlands, culturally distinct and often in rebellion. See also: Borderlands, Lame
Exemplar Guardians / Exemplars,
the elite imperial bodyguard, separate from the legions; known for fanaticism. Later disbanded and outlawed. See also: Redcloaks, Imperial Marshal
Fallen Ones,
corrupted angels divided into many Rifts. Their attention toward humans increased after the discovery of the Shathra Stone. See also: Angels, Titans, Harpies, Chimera, Vanth
Forum, the,
a section of the Pantheon where twelve paladins meet to approve or deny petitions requiring finance; effectively a powerful bank. See also: Pantheon, Paladins
Fractured,
souls partially eaten by souleaters; they retain no sense of their former selves and are lethal to ordinary souls. See also: Souleaters, Tharaxis
Ghouls,
a beast‑like form of viral with the ability to pass between the mortal world and the Grimstyx. Relentless hunters; rumoured to exist in several types. See also: Virals, Grimstyx
Gog of Magog,
eldest son of Og of Bashan, heir to the Nephilim throne; Magog is his kingdom. See also: Nephilim
Gorgons,
large, muscular, sabre‑toothed mounts used by harpies. Their origins are unknown; associated with the Grim in legend. Several entered the world after a rift was opened with the Shathra Stone. See also: Harpies, Grim, Shathra Stone
Governor,
ruler of any imperial city except the capital. See also: Byrsa, Icarthya
Greencloaks,
regular legionaries of the Actaeon Guard. See also: Actaeon Guard, Bluecloaks
Grim, the,
a malevolent figure of folklore and the White Daemoni, residing in Hell’s Teeth within the Grimstyx. See also: Grimstyx, Hell’s Teeth, Zorast
Grimstyx,
also called the Styx or Hell; the world of the Grim. See also: Grim, Revenants, Ghouls
Grolg,
a broad‑backed beast related to skunks and cows, used for hauling; also used as a swear word. See also: Skunk
Grond,
a heavy, one‑handed spiked war hammer used by giants. See also: Nephilim
Guck,
a seaweed concoction eaten by virals, named by Threadfin Todder. See also: Virals
Gulac,
a military grouping of one hundred Nephilim warriors. See also: Nephilim
Gulley,
a fortified land bridge joining the northern and southern continents, protected by double walls and forts. See also: Adalalcas, Eladaldor
Gurd,
a small hut made of dried mud, branches, and twigs over a wooden frame. See also: Muck Quarter
Hallow Quarter,
the district of Byrsa containing churches and the Blue Palace. See also: Byrsa, Blue Palace
Harog,
a dual‑ended spear‑weapon with a weighted or spiked end opposite a blade. See also: Scarap
Harpies,
a winged middle rank of Fallen Ones, known for viciousness and for riding gorgons. See also: Fallen Ones, Gorgons
Hell’s Teeth,
a fabled fortress of the underworld guarded by Cerberus; the abode of the Grim. Also used as a swearword. See also: Grim, Cerberus
High Exemplar,
leader of the Exemplar Guardians and personal bodyguard to the imperator. See also: Exemplar Guardians
Highest(s),
senior priests/priestesses of the zorast faith, believed to have direct access to the Grim’s will. See also: Zorast, Chancel
Icarthian,
the nationality and language of the imperium. See also: Imperium
Icarthya,
capital city of the imperium on the northeastern coast of Adalalcas. See also: Black Palace, Imperial Quarter
Imp,
a misnomer for young Nephilim, coined by an imperial historian. See also: Nephilim
Imperator/imperatrix,
ruler of the imperium. See also: Imperium, Darken
Imperial Marshal,
commander of all imperial legions except the Exemplar Guard. See also: Legions, Exemplar Guardians
Imperial Quarter,
district of Icarthya containing churches, parks, libraries, and the Black Palace. See also: Icarthya, Black Palace
Imperium,
the vast empire encompassing the northern continent of Adalalcas. See also: Adalalcas, Imperator/imperatrix
Kecci,
a small dog‑like creature bred from slinkt and dog; its whine is less dangerous than a slinkt’s. See also: Slinkt
Kobolds,
a race of short, bald, shark‑toothed people who once inhabited the Grimstyx. See also: Grimstyx
Kraken,
a large Atlantian device powered by spectralic magic. See also: Atlantian, Spectralic
Lame,
an imperial city on the edge of the Borderlands. See also: Borderlands
Malk,
a river flowing through Byrsa into the Adalcis Ocean. See also: Byrsa, Adalcis
Mammon Quarter,
the wealthy district of Byrsa containing merchants, churches, and libraries. See also: Byrsa
Marshal,
commander of a single legion. See also: Imperial Marshal
Medicary / Medicus,
places where imperial citizens receive medical care. See also: Imperium
Memorolithics,
the ability of dead souls (especially former mages) to manifest objects in Tharaxis through memory, energy, and visualisation. See also: Tharaxis, Spectral Thaumaturgy Resonance
Minorum,
a plebeian political class with reduced authority in the Conclave. See also: Patriarchal, Conclave
Mongrels,
small, deformed but intelligent beings of mysterious origin, often used as scribes or servants; known for sticky fingers. See also: Muck Quarter
Muck Quarter / Muck,
the poorest district of an imperial city; its inhabitants, Muckers, often embrace the name. See also: Plebeians, Prime
Nalrost, Rasnal,
an ancient human high mage or spectral mage. See also: Spectralic, Talent
Narthex,
the antechamber of a zorast temple. See also: Zorast, Chancel
Natron,
a chemical salt found in the southern arid regions of the imperium, used by the undead to slow bodily decay. See also: Undead, Virals
Necromantic Thaumaturgy,
the study of magical abilities associated with the viral undead. See also: Virals, Viralic, Necropsychology
Necropsychology,
an obscure study of death, focused on why certain souls cannot relinquish their former lives. See also: Souleaters, Fractured, Tharaxis
Necros,
Modern.
Paid enforcers of the zorast priests. They claim descent from the ancient Necros Guardians, but the order has long since decayed into religious muscle and ceremonial armour.
See also: Necros Guardians, Zorast, Purges.
Necros Guardians,
Historical.
Elite living soldiers of the Necropolis, sworn to protect the undead mages who taught there. Their discipline and loyalty made them central to the early magical order on the Aidaril Islands.
See also: Necros, Necropolis, Aidari.
Necropolis,
a hidden fortress‑school on the island of Yalta, dedicated to the magical education of both undead mages and their Aidari. Said to be partly built from the bones of the undead. See also: Aidari, Aidaril Islands, Necros Guardians
Nephilim,
a race of giants from Eladaldor, descended from ancient unions between angels and humans. Their angelic blood is now greatly diluted, and they are divided into several clans ruled by a king. In battle, they often use trained wargs.
Netherworld, the,
a fiery, inhospitable world serving as a back door to the Grimstyx. Used by the Torments to hide after the fall of the Grim. See also: Grimstyx, Torments
Nightmares,
manifestations created by the growing influence of Tartaros. They can take any form, including shapes made from river or sea elements held together by dark viralic magic. Vulnerable to viralic mages. See also: Tartaros, Viralic
Noy,
a broad river flowing northeast to southwest through the imperium. See also: Adalalcas, Byrsa
Oblivion Chains,
rare angelic objects used to bind the soul. See also: Soul Shard, Soul Chains
Pantheon,
a vast Church‑owned building in Icarthya containing the Forum and an underground complex rumoured to house the White Daemoni. See also: Forum, Paladins, White Daemoni
Paladin, Paladins,
powerful financiers and patriarchs of the Church, often former legionary officers. They control immense wealth and influence imperial politics. See also: Forum, Church, Imperial
Paytor,
an educator and clergyman of the Imperial Church. See also: Acolyte, Church, Imperial
Patriarchal,
the political class composed of the nine ruling families. See also: Minorum, Conclave
Patricians,
the elite class of the imperium, including wealthy families and political leaders. See also: Plebeians, Mammon Quarter
Plagues,
devastating outbreaks that have occurred for centuries, always followed by the birth of virals. See also: Virals, Black Birth
Plebeians (Plebs),
anyone not of the elite class; not always Muckers. See also: Patricians, Muck Quarter
Pleth Quarter,
a wealthy district of Icarthya containing merchants, libraries, and part of the city port. See also: Icarthya
Prime, Primes,
crime bosses who rule the underbelly of imperial cities, often at war with one another. See also: Byrsa, Muck Quarter
Prole Quarter,
districts in Byrsa and Icarthya containing factories, artisans, stonemasons, and (in Icarthya) part of the port. See also: Byrsa, Icarthya
Purges,
a historical extermination of virals lasting several years and spanning continents. Little is known about its cause or events. See also: Virals, Clots
Redcloaks,
exemplars who wore red, symbolising the blood of the living. Later disbanded and outlawed. See also: Exemplar Guardians
Red Prince, the,
a mysterious figure prophesied in the Book of Chains, destined to devour both faithful and faithless. See also: Book of Chains, Zorast
Replica,
a magical clone created through a rare and dark form of viralic power. Only one viral is known to have possessed this ability. See also: Necropolis, Viralic
Revenants,
Beings created from kidnapped mortals whose souls have been torn away, leaving them neither living, dead, nor undead. The Grim first fashioned them as eyeless, mindless constructs driven by hunger. Later on, Astra Dar seized these Revenants and reshaped many into far more elaborate bone‑forged amalgamations, while still employing the older type when needed. Both forms exist in the present age.
See also: Grim, Vanth, Grimstyx.
Scarap,
a broad, curved blade with four sharp points, designed for hacking. See also: Harog
Scrips,
a form of money introduced to aid the poor; accepted only by the Church. Later became the main currency among Muckers. See also: Dralans, Church, Imperial
Shathra,
a legendary Nephilim graveyard. See also: Nephilim, Shathra Stone
Shathra Stone,
a powerful stone sphere revered by the Nephilim; said to contain all existence. Its discovery drew the attention of the Fallen Ones. See also: Nephilim, Fallen Ones, Aura Crystal
Shraeds,
dark, winged entities of Tartaros and enemies of existence. See also: Tartaros, Fallen Ones
Skunk,
a slow, foul‑smelling beast used to haul immense loads; backbone of legion supply lines. See also: Grolg
Slinkt,
a sleek, vicious forest predator whose high‑pitched whine can kill small animals and knock out grown men. Crossbred with dogs to create kecci. See also: Kecci
Soul & Fury,
a board game played by patrician elites using a soul board. See also: Soul Board
Soul Board,
the board used to play Soul & Fury. See also: Soul & Fury
Soul Chains,
possibly angelic in origin; used similarly to oblivion chains but these bind souls rather than magic. See also: Oblivion Chains, Soul Shard
Soul Shard,
an angelic weapon forged in the mortal realm, imbued with a portion of an angel’s soul. Empty shards can take souls; giving an entire soul is taboo. See also: Angels, Soul Chains
Soul Splice,
a rare form of soul‑shard designed to separate soul from flesh, used against Fallen Ones in human form. See also: Soul Shard, Fallen Ones
Soul Stone,
an angelic portal accessible only to those with angelic souls; grants entry to Elysium and requires angelic blood as payment. See also: Elysium, Angels
Souleaters,
mysterious winged creatures with multiple mouths that feed on souls. See also: Fractured, Tharaxis
Spectral, Spectralic,
a form of magic linked to the Spectrum and accessible to the living; considered the opposite of viralic magic. See also: Spectrum of Existence, Viralic, Talent
Spectral Thaumaturgy Resonance,
the advanced memorolithic abilities of Aiyana Todralan in Tharaxis, far surpassing any other soul. See also: Memorolithics, Tharaxis
Spectrum of Existence,
all of existence, seen and unseen — flesh, spirit, and countless other realities. See also: Angels, Tartaros
Standard Bearer,
a prestigious position close to the Imperator; traditionally never leaves their master’s side. See also: Actaeon Guard
Sydarag,
a two‑legged lizard‑like mount used by imperial legions for endurance. See also: Warghound
Talent,
a term for magical ability. Threadfin believed only virals possessed it, though evidence suggests the living once did — and may again. See also: Bent, Viralic, Spectralic
Tarl,
a vast forest covering much of northern Adalalcas. See also: Adalalcas
Tartaros,
the Darkness devouring the Spectrum; possibly the White Daemoni’s version of Hell. See also: Shraeds, Fallen Ones
Temporal Disjunction,
the study of time and its effects on both living and dead, including convergences and wider implications. See also: Tharaxis
Tharaxis,
a realm of the dead where souls, fractured beings, and souleaters exist; governed by unique magical laws. See also: Souleaters, Fractured, Memorolithics
Tharoni / Tharonis,
people of the city of Tharonis, known for a long tradition of slavery and a reputation for toughness and ruthlessness. See also: Imperium
Tharons,
ancient rulers of northern Adalalcas, long before the imperium. See also: Adalalcas
Thraels,
humans enslaved by Fallen Ones. See also: Fallen Ones, Conversion
Titans,
the highest Rift of Fallen Ones, with little of their angelic selves remaining. See also: Fallen Ones
Torments,
servants of the Grim, believed by most to be myth; said to number only ten. See also: Grim, Netherworld
Tystria,
the third‑largest city of the imperium. See also: Imperium
Vanth,
a Rift of Fallen Ones, once angels; used to lead revenants and later the forces of Astra Dar. See also: Fallen Ones, Revenants
Vasara,
a fishing village on the island of Yalta. See also: Yalta, Aidaril Islands
Vegoia,
an empire occupying the northern part of a distant eastern continent. See also: Imperium
Vampires,
an ancient type of viral believed imprisoned beneath the southern sands. See also: Virals
Viralic,
the magical power used by virals. See also: Talent, Spectralic
Virals,
the Plagueborn — born dead after plague outbreaks. Their bodies decay as they age; legends suggest multiple types once existed. See also: Plagues, Black Birth, Viralic
Volg,
a ruined fortress in the Grimstyx, claimed by Manic and Mania as their home. See also: Grimstyx
Warg,
a powerful wolf‑like predator from Eladaldor, often accompanying Nephilim. See also: Nephilim
Warghound,
a large creature distantly related to the sydarag, though lacking lizard‑like features; loyal and fierce. See also: Sydarag
Watcher,
a powerful entity encountered by Threadfin Todder between worlds; later revealed to be a dragon representing his magical power. See also: Talent, Spectrum of Existence
White Daemoni,
the ancient holy text of the Imperial Church, said to be written by an angel who wore flesh. Only one copy exists, hidden by the Church. See also: Angels, Church, Imperial
Wights,
the angel dead — fallen in battle against Tartaros. Some willingly gave themselves to soul shards; others were taken by Darkness and twisted. See also: Soul Shard, Angels
Yalta,
the largest of the Aidaril Islands and home to the Necropolis. See also: Aidaril Islands, Necropolis
Yellow Bliss,
a poison extracted from the Yellow Spot plant. See also: Poisons
Zorast,
a widespread religious cult devoted to the Grim, known for ritual sacrifice and fanaticism. See also: Book of Chains, Highest(s)
World Soul Series Glossary
A living glossary for the World Soul saga. This page will gather the people, powers, histories, and forces that shape the fractured world left in the wake of the Plagueborn era. As the series unfolds, new terms will be added and refined to reflect the evolving lore of the World Soul.
Sections will appear here as entries are added:
- Key Terms
- Magic & Resonance
- Factions & Orders
- Places
- Creatures
- Artifacts & Relics
This glossary is a placeholder until the full World Soul entries are uploaded. Some terms referenced in the Plagueborn Series Glossary will link here once their meaning is revealed in‑series.
Future Series Glossary
A placeholder glossary for upcoming works set within the wider cosmology. As new series enter development, this page will gather the terms, histories, and concepts that extend beyond the Plagueborn and World Soul sagas.
Sections will appear here as entries are added:
- Series Overview
- Key Terms
- Magic & Cosmology
- Factions & Orders
- Places
- Creatures
- Artifacts & Relics
This page exists to support future expansion of the universe. Entries will be added once their full meaning is revealed in‑series.
