Plagueborn Character Guide

The Imperium

Imperial Family

Aiyana Mayala Todralan

Daughter of Markus Olen; heir to the throne. Fiercely intelligent and burdened by expectation, she grows from a curious, quietly defiant girl into a sharper, more self‑possessed presence. Her bond with her brother Threadfin, and with Tezcat, among others, deepens her insight into magic and souls, drawing her toward ancient and dark secrets. Though often overshadowed by politics and her family’s fractures, Aiyana’s resolve hardens with each trial, shaping her into a figure far more formidable than anyone anticipates.

Antipa Todralan

Granddaughter of the imperator in the Reaper’s End era; a prodigious sorceress with a cold, lethal poise. The only thing she cares about is power, no matter who has to die for her to attain it.

Calac Todralan

Grandson of the imperator in the Reaper’s End era; heir apparent. Young, privileged, and positioned for power, but essentially emasculated by his sister Antipa.

Markus Olen Todralan

Imperator of the Icarthian Imperium; outwardly stern and politically ruthless, yet driven by deeper fears and hidden knowledge of the dangers gathering beyond the imperium’s borders. His harsh decisions often mask a protective instinct his children rarely see.

Mayala Lyn Todralan

Markus Olen’s wife; died giving birth. Her absence casts a long shadow over the imperial family.

Olen Quintus Todralan

Former imperator (deceased); father of Markus Olen. His legacy shapes the political fractures of the current age.

Sarscha Todralan

Eldest daughter of Markus Olen; former imperial marshal, later turned imperatrix. A warrior‑strategist whose loyalty to the Imperium is matched only by her ruthlessness. Her suspicion of all things undead, including viralic magic, has led to a regrettable estrangement with her siblings. Sarscha always seeks to do what’s right for her people, no matter what she must sacrifice.

Tolan Laman Todralan

Imperator in the Reaper’s End era; a stern ruler surrounded by ambition, quiet rebellion, and the betrayal from those he loved most.

 

Imperial Conclave

Seats in Conclave

The hereditary power blocs of the Imperium, each family holding a fixed number of seats in the Conclave. Their rivalries, alliances, and grudges shape imperial law as much as any imperator. The Avitus line, equal in strength to the throne itself, is the only house capable of challenging Todralan authority.

Todralan — the throne, which equals ten seats

Aidarius — Six seats

Augustus — Seven seats

Avitus — Ten seats

Brutus — Three seats

Cipius — Four seats

Saelos — One seat

Shivar — One seat

Tystrus — Eight seats

 

Andriscus Shivar

Conclavist (Reaper’s End); subtle schemer with shifting loyalties.

Boethius Saelos

Conclavist (Reaper’s End); outwardly dutiful, inwardly ambitious.

Cicero Augustus

Conclavist; calculating and politically flexible. A man who adapts quickly to shifting power, always positioning himself where advantage is most likely to fall.

Dares Avitus

Conclavist (Reaper’s End); sharp‑tongued agitator, and the most dangerous of the imperator’s political opponents.

Davard Tystrus

Conclavist; former spymaster. A man who sees too much and says too little, his quiet presence masks a mind trained to notice every weakness in the room. He also likes to eat.

Eadan & Markus Brutus

Brothers of Eadricus; loyal, disciplined, and equally zealous. Their devotion to the Church mirrors their brother’s, making them a formidable trio in both faith and force.

Eadricus Brutus

Paladin of the Church; devout, uncompromising, and feared. His faith is absolute, his judgment swift, and his presence enough to silence a room.

Liviana Avitus

Conclavist; paladin; Markus Olen’s mistress. Politically adept, dangerously influential, and the driving force behind the Imperium’s most volatile power struggles. With the Avitus family’s ten Conclave seats at her back and a talent for bending faith, law, and loyalty to her will, she is a master manipulator with dangerous ambitions.

Lucius Aidarius

Conclavist; confidant of Polius. Steady, thoughtful, and politically grounded, he provides a calm counterbalance in a chamber defined by volatility.

Markus Cipius

Conclavist; former legionary officer. Pragmatic, disciplined, and quietly ambitious, he becomes a steadying force within a fractured Conclave later on. His military clarity and measured judgment give him influence beyond his seat, placing him at the centre of the empire’s shifting political landscape.

Ornias Saelos

Conclavist; opponent of Liviana. Sharp‑minded, quietly dangerous, and far more perceptive than he allows others to believe, he watches the Conclave with a strategist’s eye.

Polius Augustus

Conclavist; critic of Liviana. Sharp‑tongued, incisive, and unafraid of conflict, he is one of the few voices willing to challenge the imperium’s most dangerous players.

Rylana Cipius

Conclavist; childhood friend of Aiyana. Intelligent and politically aware, she walks a fine line between personal loyalty and the harsh realities of imperial power.

Xanthus

Conclavist (Reaper’s End); quiet, observant, and difficult to read, and one of the imperator’s few political supporters.

 

Icarthians

Creed

Paladin; member of the Forum. A dangerous older woman with a formidable reputation. Experienced, sharp, and not easily intimidated.

Ebban Bander

Tiralian sailor; first mate. Roguish, self‑serving, and openly hostile toward Threadfin when it suits him. Resourceful, but not trustworthy.

Myral Azarm

Former zorast priestess; imperial spy. Earnest and principled, shaped by trauma but quietly resilient. Myral tries to rebuild her life with sincerity and resolve, even when the world around her outpaces her abilities.

Podral Pole

Darken; Threadfin’s reluctant protector. Scarred, sharp‑tongued, and pragmatic, Podral hides loyalty behind irritation. Streetwise and capable, he’s one of the few who can keep Threadfin focused and alive, even when he’d rather walk away.

Rajax

Paladin; member of the Forum; secretive. Little else is known about him, however.

Roper

Former thief; old acquaintance of Threadfin. Sharp, volatile, and hard to read, Roper is known for his dark humour with sudden flashes of resentment. Once a partner in Threadfin’s old job as a thief, he now carries a brittle edge and a sense of unfinished business. A man who keeps his own counsel — and expects others to do the same.

Seth Marak

Zorast priest; feared for his severity. A rigid, uncompromising zealot whose faith leaves no room for doubt or mercy. Seth wields doctrine like a blade, using it to judge, control, and intimidate. Intelligent, politically connected, and utterly convinced of his own righteousness, he is as dangerous to allies as to enemies.

Severo

Rebel leader; refugee in Icarthya. Pragmatic and politically aware, driven by conviction rather than ideology. Protective of those close to him.

 

Military & Enforcement

Imperial Legions – Actaeon Guard, Officers

Acart

Paladin of the Church; zealous and unwavering.

Artorius Agrippa

Once a steady, unremarkable captain — later Imperial Marshal. A soldier’s soldier: calm, unflinching, and quietly formidable. Artorius is the kind of officer who holds the line while the world burns, through sheer, immovable competence.

Begnar

Legion marshal; seasoned, uncompromising, and respected.

Julius

Paladin of the Church; stern, devout, and feared.

Krasta Remus

Captain in Byrsa; stern, disciplined, and respected more than liked. Krasta was always rigid and uncompromising, a hardline officer shaped by Byrsa’s harsh expectations. Reliable but not warm.

Pontus

Legion marshal; strategic, politically aware, and dangerously ambitious.

Turol

Captain of the Actaeon Guard; disciplined and fiercely traditional.

Wyn Rollic

Captain under Sarscha; loyal and battle‑hardened.

 

Greencloaks / Bluecloaks (Actaeon Guard)

Ordinary soldiers of the imperium’s battered front lines — legionaries and street‑born veterans who hold Icarthya, Byrsa and other imperial cities together through coups, undead uprisings, and the slow collapse of order. They are the last dependable spine of a dying imperium.

Grudge

Simple‑minded scout, later turned captain; loyal, literal, and unexpectedly brave. Grudge carries a childlike sincerity, belying his deadly skill as a soldier, which makes him both underestimated and unforgettable. His love for his Ma remains the emotional anchor of his life.

Nevet

White‑haired, one‑eyed corporal; battered, blunt, and quietly dependable. A street‑born veteran hardened by the Prole Quarter, Nevet survives through grit and stubborn loyalty.

Pint Little (Pittle)

Irreverent corporal under Sarscha; mouthy, quick‑witted, and unbothered by rank. His irreverence masks sharp instincts and a surprising resilience. A spark of levity in a grim world.

Sind

Disciplined, respected, and increasingly hardened by responsibility. Sind rises from corporal to captain. Measured where others flare, she carries her losses quietly.

Tame Vara

Veteran sergeant; dependable, battle‑tested, and quietly formidable. A long‑time friend of Sarscha, Tame Vara is the Guard’s steadying hand, and one who has seen enough death to recognise trouble.

Tope

Sind’s twin; equally capable, equally fierce. Tope is quicker to act, quicker to anger, and fiercely loyal. Together they move like mirrored blades, their instincts so aligned that they often seem to anticipate one another’s thoughts.

Trotters

A massive sergeant known for his size, appetite, and surprising usefulness.

Vilt

Ancyran archer and sergeant; scar‑necked, sharp‑eyed, and steady. Vilt is the quiet backbone of the Guard. Fiercely protective of Grudge, she is the calm centre of chaos.

 

Bloodlines, Castes & Orders

Virals

Beezer

Ancient viral soul; High Mage of the Imperium across multiple eras. Proud, brilliant, and steeped in old loyalties, he carries knowledge few others possess. His influence endures even as new mages rise to challenge him, and his motives are rarely as simple as they appear.

Elvyra

Student at the Necropolis; ambitious, curious, and talks too much.

Lyrin

Ancient viral soul; imperial high mage across multiple eras. Cold, calculating, and deeply entrenched in imperial politics, she carries centuries of knowledge and a talent for seeing through others’ pretences. Though less overtly powerful than some of her peers, her insight and caution make her a steady, quietly influential presence among the virals.

Nisky

Viral living in Vasara (Reaper’s End); eccentric, secretive, and far more perceptive than she appears. One of the few undead who avoids the Necropolis, she carries quiet talents and hidden knowledge that set her apart from her kin.

Ragon

Viral mage (Reaper’s End); powerful but unstable, feared even among his own.

Skelet

An ancient Viral who has served as the Guardian of Mourn for nearly a thousand years. Once a viral born above ground in Mourn, now skeletal and half‑mad, he watches over the underground prison, its fading reflections, and the horrors imprisoned beneath. Cranky, lonely, and fiercely dutiful, he defends his “streets” with stubborn pride, even as the end of his long vigil approaches.

Tezcat Licolo

Ancient viral soul bound to Aiyana; razor‑witted, fiercely loyal, and one of the most formidable virals ever to exist. Her insight into magic, souls, and the hidden forces shaping the world makes her a quiet architect of events across eras. Though often caustic, she serves as both guide and counterbalance to the mages around her, her influence and potential power far greater than most realise.

Threadfin Todder

Viral mage; exile turned reluctant leader. Haunted, stubborn, and burdened with a magic that grows as dangerously as the world around him, he becomes one of the most powerful mages of his era despite wanting nothing to do with destiny. His path is shaped by guilt, loyalty, and a fierce need to protect those he loves, even as the cost of his power threatens to consume him.

Vent

Viral healer (Reaper’s End); gentle‑natured, a rarity among virals, with an unusually potent gift for healing the living — a talent almost unheard of among her kind.

 

Mongrels

A small, somewhat ugly, long‑established people known for their quick hands, sharp instincts, and quiet resilience. Though often found in domestic or practical roles — with a handful used as scribes by the imperium — they are far more capable than most assume. Mongrels tend to be nimble, clever, and discreet, with a knack for slipping into the background until needed. Their origins are old and largely forgotten, but their presence across the Imperium is steady and unassuming.

Clip

Mongrel woman working in the Agrippa household; practical, steady, and quietly protective. Trusted to care for the family’s young daughter, she brings a calm, maternal presence and a talent for keeping little ones entertained with her people’s strange clacking songs.

Nipper

Mongrel scribe and housekeeper; serves Threadfin with loyalty and a talent for finding (and occasionally pocketing) anything not nailed down. Mischievous and cheeky, but dependable, with a surprising eye for detail.

Sprog

Mongrel; companion to Tezcat. Scrappy, quick‑witted, and street‑smart, with a sharp tongue and sharper instincts. A survivor who adapts quickly to whatever trouble he finds himself in.

 

Exemplars

Altus

Former captain in the Actaeon Guard; loyal to Liviana Avitus.

Berg

Former captain in the Actaeon Guard; loyal to Liviana Avitus.

Canaan Pen Luthus

High exemplar and imperial bodyguard; disciplined, unyielding, and feared for good reason. A Valtari veteran whose loyalty to the Imperium masks a colder, more calculating nature. Canaan moves with absolute purpose, commanding his fanatical exemplars and warghounds with a precision that borders on ritual. His presence in the palace is one of controlled menace — a man who enforces order not through bluster, but through quiet, implacable certainty.

Niyala

Second in command to Pen Luthus; sharp‑eyed, efficient, and quietly formidable.

 

Aidari

Lorn

Confrontational, sharp‑mouthed young woman; fearless to a fault, and with healing abilities.

Raze

Young man; impulsive, eager, and often in over his head. Enjoys destruction.

River

Young woman; compassionate but resilient.

Scatter

Leader of an Aidari group; pragmatic, hardened, and fiercely protective of her own.

Shakti

Witch and healer; former Aidari. Wise, weary, and deeply connected to the unseen.

Sharl

Aidari student (Reaper’s End era); eager, curious, and untested.

Slither

Young man; former Aidari; sly, resourceful, and both morally and physically flexible.

Taver Wyn

Aidari in training at the undead school otherwise known as the Necropolis (Reaper’s End era); raised by Rade Wyn. Carries an older legacy that shapes his identity.

Tinder

Young man; earnest and determined.

Wither

A scout who will later be known as the Red Prince; deadly, elusive, and shaped by a violent past.

Zane

Former Aidari; later a companion to Desool. Loyal, steady, and quietly brave.

 

Nephilim Lineages & Ancient Peoples

Nephilim Clans

Rephaim

Largest clan; broad‑shouldered giants with vestigial, flightless wings. Known for producing kings and warriors of immense stature. Belial — Rephaim‑like newcomer among the Horites; unsettling, enigmatic, and increasingly influential within their rituals.

Anakim

Second largest clan; towering, long‑necked giants known for pride, martial discipline, and political ambition. Their rivalry with the Rephaim deepens as the world darkens. Anak — Second eldest son of Og; formidable, disciplined, and fiercely loyal to his lineage.